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Thanks for trying it out!
Yes, there's also an ending for not killing anyone, which is hard, sadly sometimes almost impossible if you get a bad roll.
There's an explanation of genre breaking on the game's site, but I'll paste it in here:


My game is a roguelike (which is a very restrictive genre) and throws most of the rules out of the window:
-There's no permadeath, because you can't even die
-The game isn't turn based, it's full real time
-It doesn't have ASCII graphics
-Instead of complex cotrols, all the letter keys do the same
-There are no RPG elements outside of a one hidden gameplay decission
-There's no need for combat, enemies die by touching the character

Ah yeah, some of those I completely missed and didn't think of generic rouge-like having that this does differently. I also feel like there should be a third ending where you only killed a few. That one would be much easier to get and because it would likely be most common then people would be able to play it again going for the other two rather than just the other one so it accommodates more play styles in it's replay ability and just makes it more replay able too.

Yes, or better, make the better ending more fair to obtain. The red enemies can ruin a run sometimes with no hope.