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the color of the monsters should really match the color of the action they're taking. I get that that they can potentially pick a different action if you pick the same one as they do but it wouldn't be difficult to recolor them dependent on which action they took. Otherwise, the player has to purposely ignore your monster artwork and focus on the dots at the top of the screen. 

Check out my review of your game at https://www.twitch.tv/scalphamission

Thanks for playing! I watched your review and I'm glad you were honest about how you felt about the game.

I do agree that my decision to couple the rock, paper, scissors action of the enemy to red, blue or green, and then not being consistent about that with the enemy's color would cause confusion, I never really thought of that. Your comments really got me thinking about how I could visualise the enemy's actions in a way that's, as you said, not just Simon. :)

The game was never really meant to be that much of a roguelike, I just wanted to make a fun little experience where you play rock, paper, scissors. In a jam where making a roguelike is the theme, I can understand the low score.

Thanks much for the feedback!