Thanks for playing! I watched your review and I'm glad you were honest about how you felt about the game.
I do agree that my decision to couple the rock, paper, scissors action of the enemy to red, blue or green, and then not being consistent about that with the enemy's color would cause confusion, I never really thought of that. Your comments really got me thinking about how I could visualise the enemy's actions in a way that's, as you said, not just Simon. :)
The game was never really meant to be that much of a roguelike, I just wanted to make a fun little experience where you play rock, paper, scissors. In a jam where making a roguelike is the theme, I can understand the low score.
Thanks much for the feedback!