Hi there! Just wanted to let you know in this latest patch I did get to the bottom of all of these bugs and they should now all be fixed. I also made changes to the dodge based on your suggestions. Thanks again!
Viewing post in The Hollow Era: Outlands - Sandbox Demo comments
Thanks! Both P and esc work for the menu now. The pig-wolves are a lot easier to beat with the new dodge, although I wish I could say the same for the robot... (I would suggest having more easier enemies to practise against to get the timings right, but I realise those are not going to be easy to code.)
One further suggestion I have is that it would be quite nice to be able to see the collected tutorial notes from the menu, as I got one just before falling to my death, and thus missed whatever tip was written on it.
Also, I see that there's an option for changing outfits? Are these implemented in game, and if so, would it be all right to know how to unlock them? Thanks!
I'll have to keep a look out for those then (I'm currently on 4/6 symbols and... well, I know a lot of places that the secret area isn't). EDIT: Is is a little thing that looks like a doll? Because if it is, I know where it is, but I have no idea how to get there...
It feels like Tikal should be able to drop down to hang on a ledge that he's already standing on. Are there any plans to implement something like this? EDIT: Likewise, being able to jump in different directions from the walls could be useful.
Also, another thing it would be nice to see on the pause screen would be the total number of collectibles (teeth, symbols, etc) that have been collected.
Oh I definitely have more plans for Tikal's parkour in the next iteration including those. I just eventually had to set a stopping point for this demo because it takes a long while to animate, code, and test that sorta thing. Every bit of gameplay/character movement code is done from scratch and requires its own dedicated chunk of time to perfect.
Same goes for the pause menu. Don't worry, in the next major iteration of this game, it'll have far more options and information. This one was more or less barebones and function-only.