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Gameplay: 2/4 + Aesthetic: 0/1 = 2/5 - Interesting concept, bad execution. Found the game quite interesting to begin with but then got very bored and skipped all the enemies using the wind ability, an ability used to launch yourself. Bad pacing, only 2 types of enemy, neither are aggressive enough (they won't attack unless you get really close). Very easy to get lost. Art was nice in place, too weird in others. Enemy designs were boring and nonsensical and the dungeon aesthetic made it easy to get lost. No music or sounds, just a narrator (who did make me laugh). Don't let this review change your mind about your aspirations because you do have an interesting concept her. Maybe just learn a little more about game design (Watch more Mark Brown, hehe).

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It's funny that despite this being a GMTK jam, the one video that would have helped  me a lot was his video on Uncharted 3's level design. I realized that after the face though :(

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yeah, oh well, sorry for the negative review, don't let reviews like mine detter you though. Carry on making games if that's your dream, I certainly believe in you :)

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it's fine man! That's how I'll learn to make good games. Thanks for your time.