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PlayMek

141
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6
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28
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A member registered Jun 30, 2017 · View creator page →

Creator of

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have you not tried just downloading the linux version and adding it to Steam from desktop mode

It was very ballsy making an adventure game of all things in the time frame but I loved it. The clashing models (probably just because of the time frame) added to the game's charm so much and the characters, while not really my thing, were all nice to talk to and not annoying at all. It wasn't deep, challenging or thought provoking but it was very good at being fun and chill and that's just as good. Thanks for a good time!

I like the cute pixel art graphics and the general effort spent on the presentation. The game has pretty good UI but, unfortunately, the game is not particularly fine (which is okay). You have a pretty good base but I think you need to consider 'why' and 'how'.

The game has two currencies: health and soul. Why are they physical currencies the character has to pick up when they come from the same place and you get practically the same amount from every enemy type. Why does the player evolve when the new evolution does not have any different to the previous?

The player has to attack constantly spawning incoming waves of enemies, which is completely fine of course but did you consider how the player is supposed to fight these enemies? Enemies can be attacked at infinite speeds. Maybe the different evolutions should each have a unique attack? (the elephant could have a long but wide sweep? the tiger could have quick but thin swipes which can be cancelled into each other but the player cannot turn around until the current attack is fully finished?).

Of course, you should still be proud of yourself for releasing this game. It was still a pleasant experience and it was nice to see what the next evolution was just because of your cute sprite work. I'm sorry for being harsh and I can delete this comment if you want but please don't let it demoralise you. You were on the right track but I just felt like you needed to think about why you were doing what you were doing more. https://www.youtube.com/@GMTK is a pretty good youtube channel for beginner game devs because it will help stimulate that part of your brain.

Thanks for releasing this game and have a good day!

Your puzzles were clever and fun and I really had to think outside of the box sometimes, which is always a good thing! I think this game could have benefited from having smaller, single room puzzles (zoomed out without a panning camera). If you did that, I see no reason why this could not be expanded into a larger game! Also, it was clever that you used a screen filter as with simple shapes and an old PC style color palette but perhaps the computer-like presentation could have been incorporated into the theme more (a program created to attempt to rebirth humans?).

Regardless, you should be really proud of yourself, this game was sick. Thanks for making it!

it was a week long and Godot makes all that stuff pretty easy. Thanks for playing

Good idea and, when it's at it's best, super fun. It definitely could do with polishing and general making the game feel better but it's super impressive that this was done in 3 hours! Well done!

the moth mode is more for identifying bullet locations than actually being used to dodge the bullets, thanks for playing!

https://twitter.com/Platymek/status/1693323778938523808?t=GNLvD__d-_9B7qeRFtMcLg...

If it helps, this is how I play the game. I'm not sure if you meant this already but I typically flash the light. Really, you only want to be in flight long enough to gauge the direction the bullets are moving towards and then instantly switch back to dodge and continue shooting.

Thanks for playing!

No seperate rooms is fine but each room should have been more open rather than cramp and maze-like because you could build up a whole squad in one section and they'll just automatically go and destroy another group in a different section of the room.

Cool but needs more of a push and pull. -points because you picked the same name as me (just joking).

Extremely simple but definitely not to its disadvantage! Fun little game that doesn't strive to be more than simple fun but doesn't need to. Maybe I could ask for more but by itself it's still a good time. Nice job!

Good concept and art direction but more could have been done to fully realise said concept.

The main draw comes from tactically converting enemies (stronger enemies are more dangerous to be around but will be more powerful once converted) and the decision to go and convert someone else or keep the converted enemy on high health so enemies should NOT be in separate rooms and instead should always be able to hit you or put them in an entirely different arena where your converted enemies cannot reach them.

You had a great idea but that can't carry you all the way! Still, I was impressed and enjoyed my time with this game.

Really like the presentation. I don't really understand the game play though, unfortunately. I think it also lacks a bit of direction. Perhaps more thought should have been put towards the risk and reward of mining things getting rid of your shelter but being necessary for planting. Maybe that was on me though. Good job, regardless!

Really creative idea. Not very related to the theme, all that's needed to fix that though is to make up some weird story reason. I also think that the act of simply walking around and picking objects up could have been made more fun but it was still thrilling to have to run around and collect things as quickly as possible!

I was impressed by the idea but it should have been explained better. Also, I think simply disabling collisions when the light is off isn't enough. I think something needs to be changed to make the idea more cohesive. Also, flashlight should have been on click or some other button that doesn't require me to take my finger of the right button. Regardless, still a good time and a cool idea. Good job!

This is cool but tbh I don't really know what I'm doing. I read the description and it didn't really help. Maybe that's the point though. Really unique though! I know that if I understood it, it would have been really cool

I was really impressed by my time with this game. I'd probably play this as a full release tbh with multiple dungeons. Gave me the feeling of playing a real Zelda dungeon but still felt like an entirely different experience.

Congrats on submitting something! You should be proud of yourself! All I'd say is this game is missing some sort of gimmick or hook but sounds like you were busy so that's entirely understandable.

Thank you so much for playing our game! Have you got a Twitter account? I want to tweet about you to my like 10 followers...

Got damn it didn't occur to me that the beanstalks are holding the platform in place (I am not clever). What engine/ framework did you make the game in?

Not related to beans at all, but good gameplay.

Its funny, is the left and right movement different speeds or am i imagining it?

Nice teleporting mechanics.

Underrated! Really cool rhythm game, the speed ends up being a little frustrating if you die, but its still cool.

fun short game, would definitely work well on mobile.

Very nice idea, it was really fun! The music was nice too, once i got the hang of it it was really fun. A lot of charm in the animations lol.

Hmm the games should all come with vulkan drivers inside of the data folder, make sure you are extracting everything to the right folder before you play it.

Great fun, juggling that bean is tricky but it gets easier when you get used to it.

Cool idea but the camera needs to be greatly improved. Perhaps the camera should move more with the mouse, like half the distance of free came maybe... Really nice graphics though!

Nice sound and art! Gameplay was a little slow, but i get the idea and it would be a lot more fun if it was a bit faster.

Absolutely hilarious, reminds me of Shrek swamp sim. Try to remove fog next time, I could see the bean man approaching in the darkness

Insanely good, you guys should be seriously proud of yourselves. This was amazing.

Fun little game.

Fun little game.

Funny game about bean physics. I like how you have to maneuver using the Bean's shape! Could be a little faster though, maybe by having smaller levels.

This game's art is beautiful, this deserves a lot more attention for the art alone. The gameplay is pretty fun but it could have a bit more variety and how you get rid of cats could be a little better implemented.

Love the music! Did you make it?

Really good presentation

Really cool level design and mechanics, i loved it!