An interesting idea and I really like the art style, but it's hard to play.
I only kept my eye on the left half of my screen, and it was a bit headache inducing. The game forces you into a defensive playstyle, and that would be fine if I could get a good idea where I'm going, because no matter which direction I want to go in, I get confused and walk into an enemy.
I think this concept could work better for some kind of abstract puzzle game like Portal or Antichamber.