There were some genuinely spooky moments where my heart raced when the creature thing walked past me or attacked me. Some constructive criticism:
- I think the invisible walls in the forest could feel a bit more organic. Right now it feels like I have plenty of room to walk in certain directions but the invisible wall stops me and feels very abrasive. Maybe make the trees closer together or add rocks or a fence?
- A crosshair would be helpful to show where you're aiming. There were a few moments where I thought I was centered on the screen but I wasn't and interacting with an object took a lot of jiggling around.
- I wasn't sure where to go in the end and stopped playing. I saw a door with vines inside the house which felt like it was the right place to go since I think I destroyed vines earlier, but I couldn't destroy these and I'm not sure why.
- The flashlight feels very weak inside the house. It feels like it'd make more sense if it projected a bit more light.
Great job with this though! You captured that horror vibe well!
Viewing post in [ ! ] Mid-jam Playtesting [Sun-Tues]
Thank you for the feed back!
-The reason why the tree are not closer together is because I was afraid of performance issues.
-I don't understand the crosshair is needed? There has been some problems with the mouse but making it full screen seems to fix them.
-I am sorry about the vines you can't cut. I had to trap the player somehow and well, I just came up with the idea that its just too thick.
-Okay, I so there is a hatch and upstairs there is a key that's how you progress. I'm sorry that its not quite clear but I didn't want to hold the players hand.
-I am really sorry about this one. I have been having so much trouble getting the flashlight right.
Thanks for the props on the vibe, I really tried to nail the atmosphere.