It is a horror game where you play in an overgrown cabin in the woods with a monster made of wood. This is my third game I ever published and my second game jam. I'd appreciate any feedback, bugs, or typos. I have some issues with players getting out of bounds.
Viewing post in [ ! ] Mid-jam Playtesting [Sun-Tues]
Hi there Hiraeth,
I tried out your game, and I think the ambience is nice for a horror game. For some reason when playing in my browser (firefox) even when I wasn’t moving my mouse I would slowly turn to the left which made controlling the game rather difficult. I wasn’t sure where to go after getting the axe, it seems like the collision area on the trees is much larger than their trunk so I kept getting stuck on nothing. I’ll try the game a bit more to see if I get further.
Edit:
Looks like fullscreening the game fixed the turning issue for some reason. It took me a while to realize that the big cube in the middle of the forest was a house. I know its a horror game but maybe it’s too dark? It took me longer than I’d like to admit to find the door. The animation when you enter the cabin is cool, but it’d be nice if there was something more to look at other than green fog. I couldn’t figure out where to go after the room with the table and the note about the rock. I noticed that the door to the inner room is scripted to open the same way, so when I left the room, the door opened into me rather than the other way.
All in all, this seems like a good start, and I look forward to see where you go with it in the time remaining.
Thanks for the feedback. About the door thing I always had trouble coding with animations so I will figure it out in later games. As for you getting lost a lot I tried to make it cryptic were to go but I think I made it too cryptic I'll try to fix that. The lighting has always been a problem for me so I am sorry about that. The collision size is a result of me fixing another problem(People getting out of bounds.) Thank you so much for checking it out, I will try to keep improving.
There were some genuinely spooky moments where my heart raced when the creature thing walked past me or attacked me. Some constructive criticism:
- I think the invisible walls in the forest could feel a bit more organic. Right now it feels like I have plenty of room to walk in certain directions but the invisible wall stops me and feels very abrasive. Maybe make the trees closer together or add rocks or a fence?
- A crosshair would be helpful to show where you're aiming. There were a few moments where I thought I was centered on the screen but I wasn't and interacting with an object took a lot of jiggling around.
- I wasn't sure where to go in the end and stopped playing. I saw a door with vines inside the house which felt like it was the right place to go since I think I destroyed vines earlier, but I couldn't destroy these and I'm not sure why.
- The flashlight feels very weak inside the house. It feels like it'd make more sense if it projected a bit more light.
Great job with this though! You captured that horror vibe well!
Thank you for the feed back!
-The reason why the tree are not closer together is because I was afraid of performance issues.
-I don't understand the crosshair is needed? There has been some problems with the mouse but making it full screen seems to fix them.
-I am sorry about the vines you can't cut. I had to trap the player somehow and well, I just came up with the idea that its just too thick.
-Okay, I so there is a hatch and upstairs there is a key that's how you progress. I'm sorry that its not quite clear but I didn't want to hold the players hand.
-I am really sorry about this one. I have been having so much trouble getting the flashlight right.
Thanks for the props on the vibe, I really tried to nail the atmosphere.