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Syllabus Games, I couldn't have said it better. You are required to nail perfect jumps with a hookshot that swings you around a lot. The first 2 levels were fine, because the level design was loose enough to let you soar through the air very fast, but the level with the pit and the spikes made me put the game down for good. 

This could work, you just need to design levels around a loose hookshot!

(+1)

Hi, thanks for the feedback! We weren't really sure what to do with level design, so it makes sense that it faltered. None of us are really strong with it, and it kinda just came down to who threw together a good level that the others liked to play. I agree that it would've been better with levels more suited to the mechanics, but such was a restraint of the time and the team.