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This was very impressive. I liked the writing, art and music a lot. There isn't much in terms of gameplay though and I'm not sure how it lines up with the theme. I suppose it's a fishing game, without a reel so  you have to do reel them in through flirting. That's a good concept, but I don't think it was explored through gameplay as there were only two dialogue options. It definitely seems inspired by Undertale, but every interaction in that had a different set of minigames and a different context surrounding them which kept it fresh. I think that's what it's missing, but what's here has a very strong backbone and I would love to see more stories told through this style.  

Deeply appreciate the in-depth comment! Yeah, as you mentioned, our idea was supposed to be a fishing game with no reeling, but as it turned out, writing visual novel content wasn't actually all that fun especially at 3 in the morning :P So we kept it super simple.

Before turning this into a "real game" we'd definitely prioritize A: different fish/stories depending on where you cast and B: more and better dialog content/branching paths. The game for sure needs more "game" and we're stoked that we learned so much about Unity in this jam that we can move even faster next time!