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(+3)

Yes, Pocket is not able to run GB games from SD to avoid piracy.

Migrating a project from GB Studio 2.0 to 3.0 can be a lot of works because it generally break a lot of stuff.

I created a fork a GB Studio 2 that export natively game in pocket file.
https://github.com/BestPig/gb-studio#analogue-pocket-export

So it should be easy to port your game without the pain of migrating to GB Studio 3.0 :)

If you have any issue with it, don't hesitate to contact me.

(+1)

Oh, thanks for the heads up! I'll look into this when I have time :D