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(+1)

Yes, I was referring to the warping around. This would feel better if it were exactly at screen borders, no scrolling.

OTOH a bit later you combine it with an orientation switch, which makes it less weird. Maybe already use some height difference at the first instance of it too so it feels less like a screen wrap? As it is, it's at first some kind of odd middle ground.

Ah, I see what you mean now. I've tried to make the game playable at different aspect ratios, and so making that level just have a plain screen wrap wouldn't really work.

I'll see if I can think of some solution (changing the height isn't a bad idea but would mess with the level design a bit), but as it is I don't feel it's too much of a problem.

I definitely appreciate the feedback, though, and thanks for elaborating!