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Glad it did, because tbh. I wouldn't know how to fix that. xD Game's written in PureBasic (as you probably know ;) ), and I'm doing it via OpenWindowedScreen() Command.

Not much that I can do to customize that behavior ...

(+1)

tiny bug in the startwindow, if you move the mouse cursor over the window titlebar there is some sound glitching, maybe the confirmation sound is started and ended short time.


But for the game: I have to give this a try, to learn how the fight sytem works. I killed the rat, wipped myself (yes my sins...) :), but the monk killed me (I wiped myself, so all my sins must be gone :)))) the monk does not have to kill me :)))

Thanks for playing!

Will investigate the sound glitch you mentioned. As for how Combat works, just get all the information from  the Signpost. :)

Will probably upload a minor Patch today, with some improvements from the Feedback I already received.

Can confirm the Sound Glitch, was an EventGadget() asking for ANY event, not just if a button has been pressed. Will be fixed!

:)