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(+1)

You should have explained the mechanic better - or made a tutorial. It took me 3 minutes just to figure out how to move. And then another 10 attempts to figure out that I was randomly dying from the level boundary moving.

But it’s a really interesting mechanic, and the game is pretty fun after grasping it. I also admire the technical parts of this (the shaders look pretty cool :D)

(+1)

Thanks for playing my game and your feedback ;) 

It's a game made within 35 after-work commit !
Haven't finished graphics, physics and I've tweaked audio bc of submission schedule.
So for the tutorial part ... ahaha yep it lacks. :/

Thanks ! Shaders are just straight from raylib examples ahaha I've just tweaked swirl, coded "my_fog" and made the multipass rendering (https://gitlab.com/Raymondaud.Q/jumpex/-/blob/main/src/screen_gameplay.c#L227), it's like a raylib's example showcase ahahah

Pro Tips : Mouse Wheel's Zoom allow you to anticipate and make your jumpex plan in order to avoid 'randomly dying' ^^