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At least you remembered before the jam ended. I just remembered a few hours after it was over.

Grazing: The game.  I appreciate you taking what's normally just a flex and making it a requirement. I also noticed the circular hitbox and atequit grazing range. Good stuff.

At first it seemed like a puzzle - Figure out where to move and execute. But then the randomness on some levels restrict you to just using reflexes. The most egregious example was the appropriately named despair. It was frustrating but thanks to the brief intermission it wasn't rage inducing. My next biggest gripe was the time it took for bullets to disappear after you cleared a level. Often I had to camp on the finish arrow just to proceed.


Despite my gripes, finishing was still satisfying and I'd even recommend the earlier levels to train bullet hell noobs.

I definitely should've toned down on randomness, and I have realized that during the development process. About arrows still going, the plan was that the game still kept going after a while, so that you still can die even if you survive. I should definitely consider doing either something in between, or removing projectiles upon winning condition. By the way, the collider isn't actually circular, it's just like 2 times smaller than the player decal (still a rectangle). Thanks for the elaborate review.