I feel like this game embodies the theme best of all of them. I also really appreciate many design decisions you made, such as not having a restart menu but just keeping the whole thing flowing when you get hit. Feels like a lot of love was put into that.
But the level design is not great. The difficulty ramps up too quickly, and it’s also so difficult that when I manage to beat a level it feels like it was more due to luck than any skill.