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I feel like this game embodies the theme best of all of them. I also really appreciate many design decisions you made, such as not having a restart menu but just keeping the whole thing flowing when you get hit. Feels like a lot of love was put into that.

But the level design is not great. The difficulty ramps up too quickly, and it’s also so difficult that when I manage to beat a level it feels like it was more due to luck than any skill.

Yes, the level design is not good at all and I have realized that during development, and it's good to see other people think the same. I think the 2 main takeaways is that the levels are too random and they don't really make the best use of the game mechanics, which is unfortunate because the game mechanics were designed separately from the game. I had to rush the level making, and frankly I'm just not that experienced in level design yet.