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(+2)

Fantastic game!!! The art and animation is really good. Having to stop moving to shoot and reload need a little bit of time to get used to, but I don't mind. My suggestions are:

- when using shotgun. I have to press R many times, so I have to move my index finger to press R a lot. (while running away from enemies) so reloading should use another key instead.

- Also when we run out of ammo, we should be able to left click to reload as well.

- When getting items from the chest, I did not have enough time to see what I got. Would be nice if it stays for longer.

- melee attacks could use some indications to tell players how big its area of effect is.

I like the game. I also use Godot and GIMP, so it's really cool to see what I could one day achieve if I don't quit first :D

(+1)

Thanks so much for the feedback! Your suggestions are brilliant, so I've implemented some of them:

  • Click to reload has been added as an optional setting via the control menu, to allow players to choose how they  prefer to play. Personally I found it made playing as Leo far more enjoyable, but I kept killing myself with poorly timed reloads when playing as Ro, so thought it'd be good to give players an option.
  • I've increased the duration of the new item prompt - hopefully should be a little easier to read now. 

With regards to the key mapping for reloading, I really need to start adding full control remapping for future projects, and will certainly be looking into doing this for the next large scale project I make to improve accessibility and allow for people to play in their own way. Hopefully for now the click to reload setting will be helpful as a stand in.

Best of luck with all of your projects too! Hope you're enjoying Godot as much as I am

(+1)

Nice. I'll check it out :)

(+1)

Just woke up today and have this idea so I'll put it here.

Add a way to cancel reloading in case you start Ro's reload by mistake. From sprinting or melee attack will be a good choice.

Ok bye :P

(+1)

I think you can! Try dashing while holding a direction during the reload animation

Of course there's every chance I broke it at some point during updates - I'll test when I get back from work :)