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I wish there was a demo project. I don't really have the time to try out every feature but I'll look into it further later on because I wanted to do something like that for my game and I might actually use that instead XD

Is it easy to customize the plugin to add custom features ? Like for example an "attacks" keyword and when the dialog is read, the enemy's attacks change to that what's after the attack keyword..

(+1)

I’m almost finished on a couple of big improvements to the parser and then I’ll add an example project and walk-through video including the newer stuff.

To do something like that “attack” example, I’d just use the “do” keyword and point to a method like do attack("some attack").