I'm glad it hasn't been too annoying! I played this with my wife over the weekend, and she really enjoyed it too. I really appreciate you taking the time to help answer my questions.
A few more rules questions came up during our recent play session; I hope I won't bother you if I keep asking. I have some idea of how they might work, but I like collaborating on finding answers. I'll ask them below:
- How is Harm inflicted calculated for the War Bugle? Is it based off of current Melody (such as with Edge for other melee weapons), or does it have a fixed damage like ranged weapons, or something else?
- If a special weapon move doesn't have a listed Harm, does it inflict Harm equal to the current Edge, like a regular attack, but with any modifiers listed in the text of the move? (for example, Greatsword's Whirlwind move)
- When spending Edge to use a special move, is the cost deducted before or after the move occurs? This question came up when my wife used the Charged Swing on a greatsword, but was confused by the wording; if it deals double the current Edge, then she would only deal 4 damage after spending 2 Edge to use the move, which would be equivalent to a normal swing at maximum Edge.
- If you fill up a monster's Stun clock and it is stunned for its turn, do you skip the Tempo Change entirely, or just prevent any attacks it would have used?