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I liked how your solution to make a flying game without flight controls!

The execution is a bit rough though, with somehow weird controls. Also I got a little frustrated by moving the obstacles when trying to move just the plane. I realize it's part of the challenge, but maybe restricting the "air push" to only move the plane could lead to some more interesting situations, in terms of level/wave design.

Thanks for the review and I agree with your point. Level design needs to be very careful if we keep the blowing away of obstacles  as a mechanic. 

The challenge of this game as we imagined is to find the gaps in the patterns of seeds (bullets) to push air through without disturbing them.