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(+1)

Thanks a lot for your feedback and kind words! :) 

I think taht the fact we had our concept in the first 2 hours of the jam and that it never really changed even if we add some things (like the gold idea) + the organisation helped us to produce all these things from scratch during the Jam :) 

To be honest, we made some mistake and it impact the balancing of the game, we work on the art until the end and we didn't get enough time to test and balance the game because we were constantly adding things like sounds and FX that required code and each time we were merging the work of everyone, we were "losing" a lot of time. So this was a big learning for us all ^^ 


And yeah I said that in a previous comment, but this build has real issues with our signs, many of them moved in the terrain and some 3D assets, most of them in the second part of the track, hence the WAY TOO HIG difficulty. 


That's sad because we tried to make a really accessible game impossible to lose but we wanted it to be hard to master. It'll need some fix ans baance to really get to that point but I'm already working on these, because I'm really proud of what we did (and I enjoy playing it so I want it to be fixed to enjoy it even more :D)


Thanks :)  

(+1)

Good to hear! But that's what a jam is all about. Polish comes later, that's okey! Without this jam you wouldn't have made this game at all :)