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Oh yeah, I can see the similarities. In the context of those two games, I was aiming more towards Lovers. Unfortunately, pico8 doesn't support multiplayer, and only has a 128x128 display, so options will be limited unless I remake it in another engine. The goal was less "reloading simulator 2018" and more trying to mash resource and time management at multiple nodes (plate spinning) in to a hectic race, face paced to kill all of the creeps. Just fell short due to time. (first time with pico8 and lua, first game jam. lol)

Thanks again!