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Thanks Tzoop! I used the pallete from Megaman V, which I thought would be a nice change to the greenish looking default one.

As for the blocks, that seems to be an issue with the Pixel Perfect Camera in Unity 2018.2 - I actually entered the jam to try it out. It's still in beta, so the blocks get blurry when exported (and WebGL doesn't even run). I might fix that in the future when I get some free time! :)

Ah, ok, i have made good experiences with godot, last unity version was a 2017er version, maybe they will fix with the pixel perfect camera / exporting problem. Everything else in your game was pixelperfect.