Really nice game, I'm having a blast trying to complete the whole course!
I've encountered a bug more than once, in which my turbo meter still showed one of the little circles, yet it still worked as if I had no more boosts. Similarly, occasionally the race would end with the timer at 01, not at 0.
IgorMoreno
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I have a doubt about the licensing. This pack and the other ones are tagged as CC BY-NonDerivative, but as the license goes a game using these assets (for example, simply scaling them for the UI) would be considered a derivative work, so it could not be shared. Is this the intended licensing or perhaps just not redistributing remixes of the icons? Thanks!
Great game, I really enjoyed it! Just wish it were a bit longer, hehe.
I found a bug in Puzzle Mode where the number of moves remaining is not shown after selecting a new board from the pause menu. It appears that it's just a graphic glitch, as I did run out of moves and failed the stage.
Here's a picture: https://ibb.co/Bc6wpTq
Thanks for this awesome game!
Hey there! I'm really honored you liked Space Wizard! :D
You got it right: just come up with a situtation based on the current scene number and type, optionally using the features and gear tables to get some more ideas. It's basically playing screenwriter, haha.
I will translate Space Hunter soon, as well as the upcoming Space Soldier!
As for SMALL, I guess Tiago will make it available soon.
While prototyping I came across a sort of bug in the Texture module. Both the canvas2D and webGL implementations use ~~settings.tileSize.width and ~~settings.tileSize.height to account for different tile sizes as set in the editor.
However, the TILES_PER_LINE variable just below it is hardcoded to 16, which would be the case with the default 8x8 tiles. It was a simple fix to change the value to what I needed (8 tiles per line, 16x16 tiles), but it would be nice to have it automatically set as so in a future update.
Cheers!