Thanks for playing the game and for the feedback! The amount is high for purpose and you had to hold 'E' to loot, so it don't really take music time the, each loot had different time to loot, so the idea was to either avoid enemies and loot or fight them all and then loot. I guess it's on me for not having a tutorial on how to play it. I have a day job so didn't spend any time on this game. also the enemies don't use velocity to move, but navmesh, didn't spend time to match the animations much. it's a small jam game so didn't really add more levels of depth in gameplay, So kinda expected to be repetitive. The time mechanic is very useful if known how to use it, specially for combat or escape. It's not a puzzle game, so time stop is for combat only.