The feed back on the game on the tester was that it was to hard at first and was unplayable and a bit annoying so i guess i accidently made it to easy =/ the hacky sack uses to spawn more evil spirits in an earlier build at 1 ghost when its on ground and again every 2 seconds that it remains on the ground and i bumped it up to 5 seconds in this build. to put less punish on player i guess it was to much. But thankyou for trying the game and giving feed back! much apreciated ^^