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yeah. I was trying to make it a stealth game but there's no real way to sneak up to the roof sniper. You kind of have to attack him at full health. Theoretically the AI's have a fixed >0.25 second reaction time so if you shoot then dive out of the way quickly they won't be able to shoot you. I should have implemented some kind of an AI state indicator like in MGS but I kind of made the whole game in two nights... Maybe that could be the next update? Thanks for the feedback!