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A jam submission

SNOW SHOCKView game page

A secret arctic base is no match for your tradecraft!
Submitted by Nuclear_Diamond — 3 days, 10 hours before the deadline
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SNOW SHOCK's itch.io page

Results

CriteriaRankScore*Raw Score
Art#53.9173.917
Gameplay#93.1673.167
Theme#124.0004.000
Black and White#154.2504.250
Overall#163.3333.333
Music#202.0832.083
Originality#232.5832.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The artwork is really impressive how you got all those gradients - like Obra Djinn

Submitted(+1)

This game feels like Golden Eye. Art is amazing here and I really dig the gameplay. Awesome job!

Developer

Thank you!!

Submitted(+1)

Really great game. The ambient sound was nice, and the art was crazy, is that all 2 colors just with dithering or is there more? my only glitch was when i pressed space i fazed through the ground for some reason, pretty good game though

Developer

It's just two colors! Internally, there are more colors but onscreen it should only be (dithered) black and white. If you play it on a high enough resolution screen it will probably just look like normal grayscale, but on lower resolution screens the dithering is more visible.

Developer

Also, the phase through ground glitch seems somewhat disturbing... that never happened in testing lol. Under what circumstances did that happen? Did you do a skill dive by accident? I tried making it clear that movement key+space = skill dive but the controller I was using i originally coded for a third person game so it's not super clear what the state of the character is. When you skill dive backwards the legs are supposed to appear briefly but that's not very clear at all lol.

Submitted

Maybe, All I did was press space, I may have been running

Submitted(+1)

Nice game with pretty estetics, I would have added more indications on what to do and where to go. I could not find a way to pass the sniper and I gave up. But the game is solid, nice job.

Developer (1 edit)

I think I'll add AI state indicators to fix that. The AI's have a whole complex FSM running under the hood but it's really hard to see what state they are in exactly (without some sort of system like MGS has). I didn't realize it would be so difficult to hoodwink them without knowing what exactly they were thinking. They have a reaction time you can take advantage of but again, it's hard to see when they are/aren't alerted by your presence

Submitted(+1)

I love this, it reminds me so much of the older FPS games like Golden Eye and whatnot. The aesthetic is great. Sadly I just couldn't get past the sniper I assume, I got to a max of 10 dudes beat and then the sniper would always two-shot me before I got close enough. Great game! Keep up the good work! 

Developer

yeah. I was trying to make it a stealth game but there's no real way to sneak up to the roof sniper. You kind of have to attack him at full health. Theoretically the AI's have a fixed >0.25 second reaction time so if you shoot then dive out of the way quickly they won't be able to shoot you. I should have implemented some kind of an AI state indicator like in MGS but I kind of made the whole game in two nights... Maybe that could be the next update? Thanks for the feedback!