The idea here is really great! After my first try, I found myself trying to group the bodies of my enemies as close together as possible so when they reanimated, it would be less of a bullet hell for me. That was fun to try to do! Your core mechanics are implemented well, although the game is missing feedback on if the projectiles are doing anything, as well as an indication of when the player takes damage. I understand, though, that in a 3 hour jam, you don't have time for polish like that, so I didn't mark you down for it.
You did well coming up with a concept and executing on it. What was your jam experience like? Did you learn anything? Did you gain experience with any of the tools in your toolbox?