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(1 edit) (+1)

Okay, prepare for a long post !

First, I want to say that it is AMAZING that you had put up this game in just 72 hours ! I was surprised with the complexity of the puzzle, like the one with the books that you have to put in order or the one with the crystal, that's amazing ! And also, AI, damage system, death animation with physics, sounds... that's a LOT of things for one person in 72 hours

The part that I got stuck with is the last room with a lot of zombies, I did not found a way to go to the turtle on the left, so I used a bug to get there (don't judge me please lmao) . The bug is that when you grab the gun and you try to pull it, it push you into the opposite direction, so I put the gun in my right hand and I pull it, thanks to this bug feature I got the left turtle easily. But then the turtle head got stuck in the floor and I had to reload the last save point.

I also lost the white crystal in the zombie prison into the floor, so I also had to reload.

The save and load system is actually quite a good idea in this kind of game jam where there is a HIGH probability of having a bug (like the gun jump, or the turtle head getting stuck in the floor), thanks to this system I managed to restart the room and finish.

I could also walk from the left bridge to the right bridge because there is no collider on the big stone above the last gate.

I love the sound design, the sliding rock sound is so satisfying when I figured out your enigmas ! Also, the music in the last room was very enjoyable, but it was quite loud.

I am amazed that you managed to combine Autohand with Hexabody, I think that the first time I see that. Is there a reason you didn't go with Hurricane VR ?

Just one thing...what have you done with this UI ? When I had the bug in the prison room. I wanted to restart the game, but couldn't remember how to. So I opened up the ui and it was in the ceiling, half-hidden. 

And how did you manage to show images on the books ? It is a render texture or something like that because it very well done !

Also the art that you hand drawn was very good, I felt well immersed.

Very very good job ! I am interested in seeing what you could do with more experience !


(+1)

Thank you very much !
That is very nice to hear ! It really  did cost me two very long nights and a rough monday morning ^^

Ohh how could I have not check what happens when trying to pull the gun while holding it ? Its based on a distance check so it must work, right ? Anyways this "feature" also is surprisingly fun.

Yea I figured it would be a good idea to be able to restart a certain part within the game for cases like the turtle or the crystal.
I does produce some bugs as I think some previously grabbed items get duplicated. Good to hear that it worked !
The UI was made in a rush it always pops up ~5m in front of you current view direction ignoring any walls whatsoever.

There is a torch-leaver on the other wall of the first bridge that grants you access to the first turtle and I definietly missed the collider there.

HexaBody and Autohand are really amazing and I figures why not combine them ? I think they work really well together. I am actually working on a playercontroller that combines the SteamVR plugins fingertracking for the knuckles with HexaBody and Autohand ! It required a bit of rewriting of some asset code but it already works, there are just some little issues with grabbing every now and then.
Ah and also I dont own Hurricane VR as I bought the VRIF instead, I figured out that HexaBody and Hurricane work together later :( 

For the books I just put some blood vfx images on top of the main texture, look pretty great right ?

Again thank you a lot for your review. I definitely took some advise out of it and the game you made :)
Have a great one !