Nice work, I really enjoyed this one ! Loved the new zones and the upgrades ideas ! Unfortunately, I crashed when I used piercing attack against a summoner
tomdexp
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The enigma were quite good, because you have to interact with the environment and really think for the last one. But I was quite confused at the texture on the walls and the skeletons ? Were those skeletons guardians of the prison ?
I did encounter a bug just in front of the TV where I fell into the floor.
I liked the dynamite and the interaction with it, it was nice
Hey pipp1n , thanks for the feedback ! I will think about turning it into a full game, it could be a good experience with more mechanics and other rooms ! I am so glad you liked it, I did put a lot of efforts into the sounds, that's nice you noticed.
I saw that you patched your game, I will make sure to give another try to The Rune Door !
I really liked this mechanic of duality, great name too ! I quite enjoyed your game ^^ and managed to escape !
Here is some feedback that I noticed:
- There is a problem of colliders with your safe, I managed to grab the potion inside by just passing my end through the door without unlocking it
- The grabbable were quite difficult to pick up, especially the key in the chest
- You didn't deactivate the default Right Thumbstick Pressed actions of VRIF that changed the hand of the player
This is a good game, the colors, the aesthetics, the duality mechanics, the potions mixing, the effect when you pour the green potion on the chest. I hope to see you again in other VR game jam !
You could polish it a bit, and add an end/win screen, and it will be a good addition for your profile.
Keep going, great work !
Hey I just tested your game, I couldn't write on the whiteboard.
However, I did manage to go to the 4th room because I pulled the door in a weird way that allowed me to pass. You just have to take the hammer and hit multiple times the right side of the door to pass.
And I did finish your game !
(this is pretty sus)
I really like the equation and the end screen on the computer which was greatly made.
Anyway, you have still a lot of things to learn about VR (Grabbable, Socket, Physics, Locomotion), but there is always room for improvements and new things to learn, keep doing it !
The art was quite good, especially the computer who was really well-made I insist ! I really liked the small plot-twist at the end !
Practice makes perfect !
You scared the *** out of me at the start, just after the cutscene-sound, I just teleported instantly, and my heart did bounce, also the creature at the top of the well is very disturbing, but that's some good stuff, it was your intention. I am fond of the intro, it is just so clever to put a mini-cutscene because you can explain the rules, like the first hand with then key and lock. I felt a more mature VR experience since the last game I played from you (VR Game Jam 2021), the mechanics were very VR related, everything was well thought, especially the water raising (I had an "Oh...the water is raising... "moment when I realized). The fact that you coded the underwater camera is amazing, that's great because it really adds to the immersion.
I had issue reaching the keys, and I managed to climb the chain without unlocking my feet.
Great atmosphere, great attention to details.
Bravo kokutouchichi and oonej !
Very, very cute game, I love the little music, the win confetti VFX, and the animation the objects doe when appearing and disappearing. However, I was confused when I got the key, I didn't notice that it was on my left wrist at first. Also, some objects didn't disappear well between the levels (but nothing a little patch can't fix). I really liked the fact that there was a timer and an attempt counter, it makes sens especially in this kind of games. I would have loved more challenging levels ^^. I also noticed that you tried to develop/build it for WebXR, could you tell me more about it ? Why this decisions ?
If you polish it with more VR interactions like kokutouchichi said, it will be a great little game !
An overall lovely and great game, good job ! I hope to see you in next VR game jams !
Okay, prepare for a long post !
First, I want to say that it is AMAZING that you had put up this game in just 72 hours ! I was surprised with the complexity of the puzzle, like the one with the books that you have to put in order or the one with the crystal, that's amazing ! And also, AI, damage system, death animation with physics, sounds... that's a LOT of things for one person in 72 hours
The part that I got stuck with is the last room with a lot of zombies, I did not found a way to go to the turtle on the left, so I used a bug to get there (don't judge me please lmao) . The bug is that when you grab the gun and you try to pull it, it push you into the opposite direction, so I put the gun in my right hand and I pull it, thanks to this bug feature I got the left turtle easily. But then the turtle head got stuck in the floor and I had to reload the last save point.
I also lost the white crystal in the zombie prison into the floor, so I also had to reload.
The save and load system is actually quite a good idea in this kind of game jam where there is a HIGH probability of having a bug (like the gun jump, or the turtle head getting stuck in the floor), thanks to this system I managed to restart the room and finish.
I could also walk from the left bridge to the right bridge because there is no collider on the big stone above the last gate.
I love the sound design, the sliding rock sound is so satisfying when I figured out your enigmas ! Also, the music in the last room was very enjoyable, but it was quite loud.
I am amazed that you managed to combine Autohand with Hexabody, I think that the first time I see that. Is there a reason you didn't go with Hurricane VR ?
Just one thing...what have you done with this UI ? When I had the bug in the prison room. I wanted to restart the game, but couldn't remember how to. So I opened up the ui and it was in the ceiling, half-hidden.
And how did you manage to show images on the books ? It is a render texture or something like that because it very well done !
Also the art that you hand drawn was very good, I felt well immersed.
Very very good job ! I am interested in seeing what you could do with more experience !
Great to know you overcame the challenge of Hazardus Magnificus !
I put a lot of work in interactions, every crate and barrel were flammable, and every object could be grabbed or had physics.
I see a lot of comments about the mechanics of the wand and the key, and that's something I totally misdid. I will try to push an update with new indications and transparent-keys in the keylock that will auto-grab.
As always, thank you for your complete feedback, it helps me very much !
Good job !
I managed to finish in just 6 min 30 ! The Spiders model were great, and the large mutant turtle was equally scary and enormous. I discovered the "little melee system" asset thanks to you, and it seems to work well. Great job with the full body IK, I also uses Hurricane VR and I know that setting up the full body IK can be quite tricky !
I was confused about the cube of different colors, I didn't understand what they do, I just know that they deal damage if you throw them, a little hint would have been good.
For 72 hours you did great, AI, damage system and full body IK !
Thank you for playing and also taking the time to write a complete feedback, it helps me so much !
I'm glad you noticed the effort put in sound design !
As you saw with those Red herring decorations (that I confirm are just decorations), visuals are not my specialty. I agree that there is a lack a visuals queues, but the chest only opening on the lock is a bug, it was meant to open as soon as the "unlock" spell touches it. And I should'nt have picked a chest model with a real lock on it.
As for the 6 golden keys, they must be inserted in the 6 black mechanism around the door structure, I should have put a little VFX here to highlight them.
Thank you again for taking the time to play and write great feedback !
I managed to solve the puzzles and I loved the laser mechanic you implemented ! But the unique feat of your game is the Lens, which is really well implemented and is fantastic in VR. Just one note, I had trouble standing up despite my tolerance to VR movement, the rig seems a bit "wobbly" like kokutouchichi said.
Good job, I had fun !
I am glad that you liked it ! To achieve the look of the game I used an asset called "Flat Kit: Toon Shading and Water" , here is the link to the asset .
Wow, this game gave me some emotions., I think I understood what this game is about. The slow movement is the speed of an elder person. Each ticks at each second made me think about the time flying by, while I was listening to this incredible audio from the radio. The first call gave me hope at first, then I really felt the disappointment. And I think this experience is in line with the "Small World" Theme, because yes, the elderly live in their own small world. What an amazing experience, I really loved the beginning with the music and notes, it felt like a movie.