It isn't immediately apparent what the package is, although looking at the picture for the conclusion, I assume it is a baby. The adventure seems fun, but it is clearly very combat heavy without a lot of knowledge to prevent triggering the monsters or alternative means for defeating them, which with the exception of Draugr, I'm afraid would end up feeling samey without adding to each of the locations. I do like the mechanic for the survival of the Package, but mechanic for being destined to die in a place removes agency from the players and I would hate to die to something I had zero control over.
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True that, it is combat heavy, but as every MB play, I assume players will figure out their own ways - even without fighting. In terms of the perma-death roll, I absolutely got your point, which is really valid. I hope for some players it will bring that element of dread and unforgiving cold that won't ruin their play as it's "only" an hour long.
Many thanks for such a comprehensive feedback! :)