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(+1)

Nice job using procedural generation in a 3 hour game jam! One gripe I have is the appearance of "gas blocks" seems to be pretty sparse, and they usually come in small veins. So it feels like it's hard to get very far before running out. I would tweak the generation a bit and add some sound effects, but other than that it's a very enjoyable game!

Thanks so much for the comments, glad you liked it! I think a few more minutes tweaking the numbers, as far as the mineral distribution as well as gas consumption/limit would have been time really well spent, for sure.