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UPDATE:

Fixed bug from AsFunAsFun's stream where health bars stopped spawning after playing more than once 

Small balance update as I noted some comments saying it was too easy. 

  • Time between enemy spawns reduced 
    • Old: 12 seconds 
    • New: 11 seconds
  •  Amount of enemies that spawn increased 
    • Old: 1 + (score / 10) 
    • New: 1 + (score / 5)
  • Added diminishing returns on overload 
    • Dark
      • Old: 1 + enemy_count+ (20 / enemy_count) 
      • New: 2 + (20 * (1 - (enemy_count / (enemy_count + 3))))
    • Divine
      • Old: enemy_count + (25 / enemy_count) - 1
      • New: 30 * (1 - (enemy_count / enemy_count + 4))))

Should be significantly more difficult now. However, it's still a ramping difficulty. Now it get's harder ~10 points rather than having to wait until ~100 points for a challenge.