UPDATE:
Fixed bug from AsFunAsFun's stream where health bars stopped spawning after playing more than once
Small balance update as I noted some comments saying it was too easy.
- Time between enemy spawns reduced
- Old:
12 seconds - New: 11 seconds
- Old:
- Amount of enemies that spawn increased
- Old:
1 + (score / 10) - New: 1 + (score / 5)
- Old:
- Added diminishing returns on overload
- Dark
- Old:
1 + enemy_count+ (20 / enemy_count) - New: 2 + (20 * (1 - (enemy_count / (enemy_count + 3))))
- Old:
- Divine
- Old:
enemy_count + (25 / enemy_count) - 1 - New: 30 * (1 - (enemy_count / enemy_count + 4))))
- Old:
- Dark
Should be significantly more difficult now. However, it's still a ramping difficulty. Now it get's harder ~10 points rather than having to wait until ~100 points for a challenge.