The gameplay was a bit confusing and disorienting but it is a fun concept, not really seeing how it fits the theme at all though. Feel like it might help if there was some lock on mechanic to implement as well as a bigger health bar.
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Thank you for your feedback! The theme was "protect" so we had an idea where you were protecting something (a person for example) in this game. But then we didn't have enough time to implement it and we felt like it will only slow the gameplay down. So we decided to cut it and we went for "protect yourself" kind of thing (I know it's lazy). About the lock on mechanic - thanks that's a good suggestion.