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terderrer

49
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8
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19
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A member registered Apr 01, 2020 · View creator page →

Creator of

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very amazing pixel art and interesting concept

love that this reminds me of the Underground mine from the pokemon diamond and pearl games! pixel art was crisp and easy to read. I already saw that you plan to add a "hold to dig " option in a future build. 

Feels like something I would download and enjoy in the google play/ios store. can't wait to see future builds !

works well for the theme and pretty easy to pick up and play, i think the only thing i have an issue with is that it is hard to tell when and where a present stealer is, and then i end up in situations where i am chasing one but an offscreen present is to far gone for me to get to it.

loved the animations, presentation, and the characters, felt like i got a good idea about all of their personalities and attributes. 

I felt like even with the instructions, that it was hard to see and tell what I was even doing. sometimes it felt like my clicks and drags didn't make any impact on what I was doing . I also really could not understand the upgrades as well. 

awesome pixel art and voice acting, loved how detailed and challenging the puzzles are, can definably see this on like the itunes or google play app store 

loved the presentation as well as the story , everything in that regard was on point.

I do feel like the difficulty was a bit tough on the first. and not sure if this was a purposeful choice, but it felt a bit hard trying to aim at certain points, might be cause I am used to similar games having one of those guide line things. 

loving the concept and the gameplay,  im happpy you were able to get so many songs in with how much time we had. Also enjoyed the variety in ui and options. A really awesome rhythm game over all

i loved how the art was and the atmosphere of everything,  especiallythe design of the main character. I felt a bit confused on what I needed to be doing. It didnt help that the sprites were diaganal facing only. 

thanks! Im really glad with how those animations came out! 

Awesome entry! I especially enjoy the strategy in how fast or slow you need complete the yellow part so you can make sure that the green part is protected.

Other then the difficulty curve (It is way to easy to match things unintendedly) . this game and concept is perfect. 

Loving the low poly aesthetic , and it fits the theme amazingly well. Also just really fun and easy to play. 

my bad, could have elaborated better, I was in a situation where if I was trapped in a corner with a monster where shielding kept me alive but I could not really move, and dashing was ineffective. I know it makes sense with how rougelike rng works, but it just felt a bit restrictive

took me a bit to see what buttons i needed to press, but after that it was a fun to play. it surprisingly got a bit easier the faster it was. also I think this is my favorite song I heard in the jam so far.  
Honestly though , if this was put on the google play or ios store with touch controls, this would be a big hit!

Loving the aesthetic but was pretty confused on what i needed to do.  some balls were clickable while others were not. a tutorial explanation would help alot

Idea is pretty cool, but gameplay feels like it goes to slow for my liking, also feels like it is easy to get stuck while exploring,  Would help if i could also control the light source some what and make it so the ight can also like blind enemies or something.

Yooooo I am getting all the early 2000's newgrounds vibes from this! Fits the theme well, has deep strategy and world building elements. And just really fun to play overall . 

The gameplay was a bit confusing and disorienting but it is a fun concept, not really seeing how it fits the theme at all though.  Feel like it might help if there was some lock on mechanic to implement as well as a bigger health bar.

Love the aesthetic and that it fits the theme and i especially love the whole dynamic that the robot/computer protector is in a sense protecting their brain/life.  The reload timer feels like its not optimal for how many bugs can get thru while you have to wait.

thanks! It was really fun to animate and draw

thanks! it was really fun making the character sprites for this! 

Loved the sfx and the pixel art. Simple and fun game play with some strategy thrown in. I can def see this on the ios /google play store

You were right, it is way better to play with a controller and I appreciate that it has controller support. I enjoyed everything from the graphics to the enemies ai being smart enough to try and avoid you when you go near and or attack them. Think my only complain is that with how zoomed out it was , that it was hard to be accurate when dashing. Otherwise an amazing entry!

I really enjoy the the pixel art, especially the detail of the floor. recoil from the shotgun did feel a bit to long lasting. Also this fits the theme amazingly.

I really enjoy the color palette and the aesthetic, tho it doesn't really feel like it fits the theme. also the controls threw me off for a bit as I am used to using the arrow keys form movement and jumping

I really enjoy the color palette and the aesthetic, tho it doesn't really feel like it fits the theme. also the controls threw me off for a bit as I am used to using the arrow keys form movement and jumping

oh man i really love the sound design and aesthetic you were going for. 
It does feel like some platforms are out of reach with you jump height . Otherwise an awesome entry!

oh man i really love the sound design and aesthetic you were going for. 
It does feel like some platforms are out of reach with you jump height . Otherwise an awesome entry!

I respect what you got done with the time you had

I love the approach and the art aesthetic , I think my only issue was that it gets a bit overwhelming at times (which was probably the point)  and that it was hard to decipher which time I should plug which thing in, 

Really glad i downloaded to play,  it was fun and fast paced game, and I love the strategy of trying to capture ships on a certain side to change your formation. 

A nice spin on a classic concept, being able to swap rooms made for a good challenge

works well with the theme and everything feels polished. 

I always love mixing and matching skills together in a game, and I love the challenge of making you try out different combinations of weapons. Just wish there was more options in which weapon you can switch out as well as more enemy variety.

Cute , simple, and replayable. Can definitely see this on a mobile app store.

I love the aesthetic of everything and the lore , felt like the dragon move a bit fast , also i wish the push cloud button was not so close to the move buttons as it made it a bit difficult to maneuver.  

These puzzles were fun brain teasers , can def see some speed running potential with this.

I love the concept and the quirky presentation, but felt like the tutorial image was not really helpful. Would have been awesome to have a more detailed one to look at while playing.

It is a bit easy to get lost and disoriented while exploring, but I had fun with what I played.

I do love  how there is a variety of options in how you can go through a level as well as potentially many challenging variations (like speed runs, pacifist runs etc.)

I feel like it would have been best to have the option to manually switch magnetism instead of with items , but other wise this was a fun concept!