Hey, great game dude! Your pixel art is amazing, I loved the enemies' dying animation in particular. Sound fx and music are also great. Idk if this was an inspiration for you but the reminded me of Enter the Gungeon. One thing that I think can be improved is the use of the analog sticks for movement. I might be wrong but now it registers 1 or 0, considering the deadzone, and this is fine, but in some occasions having a slower and more precise movement would help, like when you try to dodge bullets from the TV girl (I like the names too haha). And also, the analog stick registers "pressed" on the menus, which makes it cycle too fast. It's ok, because you added the directional pad input, but if the player feels the stick is the main entry for movement, it automatically associates it with menu navigation. Sorry, this sounds very nitpicky but I think these little things make a difference. Great game overall. Cheers!
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Thanks so much, Enter the Gungeon was very much an inspiration, delighted that it came across. Thrilled with your comment about the pixel art too
Always very happy to get nitpicky feedback - I find it incredibly helpful for future games, so thanks! I rarely play with a controller, so comments are really useful to me here. Granular control with the analogue sticks is a great point, and shouldn't be hard to implement for future projects - might be fun to adjust animations based on speed too!
With regards to the menu navigation, this is entirely my own fault: looking through my code, I've used is_action_pressed() rather than is_action_just_pressed() because I am an idiot. I'll leave it in it's current state during the voting period, but will try and remember to fix later!
Cheers again for the feedback, means a lot to me :)