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Back at it for night two! Had a bit less time this evening but still managed to knock out a few assets. I feel like I have a vision for the scene now and I’m eager to get into Unity to try and make some cool ambient particle effects. Pixelated fog? Yes please! 

In the meantime, here’s what tonight produced:

The fortune telling table and chair for the player to sit on. This will be just inside of the tent.

I decided that there will be a glowing skull parameter around the tent, à la Baba Yaga. This isn’t  the first time I added bone fences to my artistic endeavors, and it won't be the last! 

Spooky tree! The player is going to find themselves in the middle of a strange forest, when aha! Suddenly the tent appears out of the fog. I might do a variant of the tree, but the scene is going to be pretty tightly focused and I think I can get away with just careful positioning. We’ll see once the scene is composed in Unity.

More assets tomorrow, and maaaaaybe the fortune teller herself. She’s going to be a bigger design deal so I might reserve her for an entire working session the night after next, but we’ll see.