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The idea is good, well realized. It always amaze me to see 3D games in trijams.

The difficulty is high but it's a flaw that is easy to fix. It may be a time problem (not enough time to twist the figure), but maybe there's also too much ways to turn the figure. Maybe start with just the scrollwheel, then add only one axis, then add the last axis in the most difficult level?

With some polish it can be a fun mobile game I think, well done!

Thanks for the feedback! I haven't tried unity for mobile development but I think I could give it a shot.