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I love top-down Zelda-like games, so this was right up my street! Really nice, clean pixel art, I was a particular fan of the Mansion's aesthetic and the sprites for enemies and NPCs are fantastic. There's a lot of little details that add a really nice character to everything, like the particle effects when moving or the motion streaks on enemy projectiles.

You've really nailed the dungeon design - this felt like classic Zelda dungeons, with a really nice mix small, self contained puzzles and more large scale navigation. I really liked the hedge maze - it was a good little puzzle that felt like it really belonged within the environment.

The music fits very nicely, and I was a particular fan of the uptempo string track for the Mansion interiors.

As BerilyTeam mention below, I'd have preferred WASD for movement, although that's very much just a personal preference of mine. I think putting the controls on the game page would be helpful too

I'm also getting the crash when throwing any pot - the game provides the error code below if it's any help

___________________________________________

ERROR in

action number 1

of  Step Event2

for object pEntity:

Variable oPotNew.entityCollisionSave(101141, -2147483648) not set before reading it.

at gml_Object_pEntity_Step_2

gml_Object_pEntity_Step_2 (line -1)

(+1)

Can't thank you enough for the feedback. I just uploaded a new version with the suggested improvements, including WASD controls. Also, those bugs were crashing the game so they had to be fixed. About the dungeon design, thanks a lot. It took me a loooong time to get to this version and I still find it to be very problematic. To be honest I understand why zelda games don't have too many dungeons, finding a balance is extremely hard.