I love top-down Zelda-like games, so this was right up my street! Really nice, clean pixel art, I was a particular fan of the Mansion's aesthetic and the sprites for enemies and NPCs are fantastic. There's a lot of little details that add a really nice character to everything, like the particle effects when moving or the motion streaks on enemy projectiles.
You've really nailed the dungeon design - this felt like classic Zelda dungeons, with a really nice mix small, self contained puzzles and more large scale navigation. I really liked the hedge maze - it was a good little puzzle that felt like it really belonged within the environment.
The music fits very nicely, and I was a particular fan of the uptempo string track for the Mansion interiors.
As BerilyTeam mention below, I'd have preferred WASD for movement, although that's very much just a personal preference of mine. I think putting the controls on the game page would be helpful too
I'm also getting the crash when throwing any pot - the game provides the error code below if it's any help
___________________________________________
ERROR in
action number 1
of Step Event2
for object pEntity:
Variable oPotNew.entityCollisionSave(101141, -2147483648) not set before reading it.
at gml_Object_pEntity_Step_2
gml_Object_pEntity_Step_2 (line -1)