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(+1)

Wow really awesome game. So Juicy :)

I really like all the details, like the character, goes back a bit when launching the grappling hook, enemy are push and can explode other ones, the color splat when enemies die etc.

On the concept, my only negative would be that the game doesn't really feel like a top-down shooter are at least part of the shooter genre.

(+1)

Thanks for playing!

I did feel I might have gone a bit too far from the original genre, but the example mark gives Snake pass, doesn't really feel like a platformer and introduces the new mechanic of bamboo poles to facilitate the snakes movement; I think the white circles in my game are the equivalent to the poles in Snake pass, I can make movement easy by giving the player all the grappling points they could want, and make them think in a different way when there isn't a direct path to the enemies. at least that's how I see it...

You have a point there. My original comment was nitpicking anyway. :)