my bad, could have elaborated better, I was in a situation where if I was trapped in a corner with a monster where shielding kept me alive but I could not really move, and dashing was ineffective. I know it makes sense with how rougelike rng works, but it just felt a bit restrictive
Dashing towards a monster stuns it for a second, that way you can push it and get away from it, no rng at all. This is a somewhat "hidden mechanic" that I was hoping for the players to find out by themeselves while playing, since I thought that it would be natural to try dashing towards the monsters and see what the effects was. On my part, I should have added an explicit visual indicator of the stun, there is at least an audio cue for it.