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I was intrigued by the premise of this game, however, I didn't feel as though I was accomplishing anything by beating up my team mates. Is the game meant to be multiplayer? Are we only beating each other up because there's no one else? Objectives are important, no matter how simple.

There was supposed to be more to it. I had this whole dynamic set up. but as the deadline drew nearer, the bugs became more of a problem, and couldn't be fixed in time. There definitely was a defined objective, specifically to survive a certain number of turns, with a specific environmental hazard, but it's too bad i couldn't get it working.

A shame to see this game only half-finished. If you don't mind my suggestion; I could of seen this game become a great RPG style Puzzler. I'm certain time and effort will turn will improve this game tremendously.

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Thanks for the motivation. Despite the failure on my part, it was a great experience. I might go back to this idea, but I can see all the mistakes in my execution now, so I'd probably start over from scratch instead of building from this specific code base.