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There was supposed to be more to it. I had this whole dynamic set up. but as the deadline drew nearer, the bugs became more of a problem, and couldn't be fixed in time. There definitely was a defined objective, specifically to survive a certain number of turns, with a specific environmental hazard, but it's too bad i couldn't get it working.

A shame to see this game only half-finished. If you don't mind my suggestion; I could of seen this game become a great RPG style Puzzler. I'm certain time and effort will turn will improve this game tremendously.

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Thanks for the motivation. Despite the failure on my part, it was a great experience. I might go back to this idea, but I can see all the mistakes in my execution now, so I'd probably start over from scratch instead of building from this specific code base.