Alrighty, we’re officially in Unity! Tonight I made a couple more assets, then dumped everything into the engine so I could start blocking things out and see what other scene assets I need. I think I am going to make another tree or two for more variety, since the shot I set for the start menu is a bit wider than I had originally expected. I’m also going to make a few foliage pieces to help define a pathway that I’ve decided to add. Here’s a quick screenshot of how I envision the starting menu, complete with really ugly notes. :)
I need to make several more assets for the tent interior, but I did make a pretty cool skull that you can see in the back. I still haven’t gotten to the fortune teller, so I ugly sketched her positioning. Any likeness to Among Us is entirely accidental I swear.
I haven’t decided on a color pallet for the fortune teller yet, but I want her to really pop, so it might end up being red? We’ll see.
I’ll definitely be adding more stuff to the table. Right now I’m thinking of some candles for sure, maybe a small cauldron? I want more opportunities for glowing effects, as the tent itself will be much darker than the exterior environment.
And that’s it for tonight!