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Ok, animations are just perfect! And how did you make the breathing animation when the main hero just stands? And sorry for my english, I am Russian.

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Don't worry about your english. I am French and it is google that allows me to translate my responses to comments.
For the breathing movements, I applied in css3 an animation on the x and y axis of the Div containing the images and cut scene of the game.
Here is a simplified version of the process :

Oh, that is good. 

So, is it bare JavaScript or there are any libraries? (like Impact JS)

I used pure javascript. No library. Although I know that there are JS libraries for creating games (Phaser). Honestly JS was not a choice. It's just the only programming language I know how to use. That's why I intend to learn C# which I consider better suited for this type of creation.

Ok. So, is it possible to make a game with animations and effects in c#? Because I know that you can make an animation in code with c#, and it’s quite comfortably, because you have no need to make more files. So anyway, good luck in learning c#! We are waiting for more good games!

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It's really nice retrocoal :-)
At the moment I don't know anything about C#. I really have everything to learn.
Good luck to you too for all that you are going to undertake. Hope all is well where you are.
Greetings from France.

Thank you! And also, last question. Did you make a house fully in blender or used some CAD programs?

I modeled the house in blender. But not the whole house. Only the parts I needed. I had started drawing plans to be sure of the dimensions. The parts were modeled in different blender projects to avoid it being too heavy. But you can find an image where I tried to nest all the rooms in one by clicking on this link: https://jedb.itch.io/invitationem/devlog/323230/extra-stuff-if-you-wont-
If you have any other questions in the future, please don't hesitate to ask me :-)

Hello, Julien. What is the best resolution in CSS (I mean width and height) for itch.io? I mean, I am developing adventure browser game for itch.io, and I am interested in what resolution you have used for Invitationem.

Hi retrocoal :-D

The game on itch.io is currently in 1000px / 750px.
Which means the visuals are at this resolution. These are not larger visuals that I would then scale down to CSS.
My game is in 4:3 for the old school look.

I don't think there is a perfect resolution. I made this choice for reasons of faster loading and display. But there are surely ways to manage the memories of his game that I do not know.