Boo! I was tempted into the black hole of lighting/post processing tonight and ended up wasting a whole bunch of time. I was thinking “Oh, if I just block out some lights, it’d be really cool…”
I’ve basically done zero lighting or post processing work in URP, which is the render pipeline I saw fit to use for this project. Things are…different. I’m having serious thoughts about jumping ship and swimming back to the good island Built In Render Pipeline. Do I feel guilty about this consideration? Slightly. But the goal of this project is to get something out within the specified timeframe and to generally dev without stress, so… Yeah. I might go that route before I add too many more assets.
Speaking of assets, I did manage to make a few before I was pulled in by the illuminated Siren’s call. The tent interior has some more décor.
I feel like I still need some stuff on the sides, but this is a tent, so it’s not like she’s going to be able to hang shelves. All the stuff hanging from the top of the tent will be glowing (thus my desire to test some stuff out), which will help break up the dark purple.
I think these are all the accessories for now, though. I need to have a better sense of how much space the fortune teller will be taking up, especially with her animations.
..Plus there’s a different render pipeline to switch to..
I’m going out of town tomorrow, so there’ll be no updates until Saturday!