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When I hit N and M at the same time while doing the book puzzle it started playing dialogue I'd already seen before.

Also, with the mirror thing--it's reasonable to have that go off if I interact with the mirror. That's cool. Having it hinge on my 'not looking in its direction' is a bit ludicrous.

Figuring out how to get out of rooms is unreliable, and not indicated. Running around pressing things isn't fun.

Honestly, when I was told what the 'kill trigger' was, I certainly remembered the clock and kettle and thought it was going to be /those/ levels of frustrating.

Ah, i think i know the bug, it might actually be just coincidence with the map button, some people reported they got the dialogue multiple times, i couldn't replicate it but i added a condition that should hopefully fix it.

As for the rooms i added floor mats at every door so you can find the exists more easily, that was also a common complain. 

A friend is doing some additional art for the game, when he's finished the new version will go live.

I guess the mirror thing is a valid complaint but i kinda like that people will fall for it easier that way, dying once is to be expected so you can blame me for the mean design choice lol

eh, when I was already expecting to have to care about reflective surfaces for the rest of the game it was a bit concerning