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Cool game! The controls felt good and I thought the art style was simple but nicely done, good color pallet as well. I also think the effect where the camera zooms in at the beginning was cool, but it did cause some problems a few times when an enemy spawned too near me and killed me before I could even see. I think something that might be helpful as well would be zooming the camera out a little or having some kind of indicator or minimap to give you an idea where enemies are as I got shot from offscreen with little time to react a few times. I think a little less easing on the camera would also be good so the player stays more in the middle of the screen as you're moving around. I think the difficulty feels good, but ironing out those few things would take it from being as much unfair hard to a fun challenge.

A camera zoom-out was requested a few times, but I think a mini-map would be better. I did try to make one of the events that can happen a camera zoom out/in, but cinemachine wasn't working with that. After that jam, I do have an idea for one more update (team mode), but I will also get in the minimap and I guess getting rid of some of the dead zone on the camera (the area where it doesn't move). Thanks for the feedback!

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Sounds good! Since you're using cinemachine, you may want to check out using their state driven camera to swap between a zoomed in and zoomed out camera, that'd probably be the easiest way to do it.